Practice run
Kill The Clock
A clock counts up from zero. Stop it at exactly 10.00 seconds.
How it works
- •The clock is visible for the first three seconds so you can feel the pace
- •Then it blanks out and you are on your own
- •Three rounds
Scoring
Average error across the three rounds. Closest to 10.00 wins.
It ends when
After the third round.
This is practice
Play it as many times as you like. Practice never uses your league’s conditions, so nothing you see here will be what your managers face.